

It really does work, even if it so intently throws the player off constantly with new names, houses, kingdoms, interconnected relationships and shared history. Young Serenoa Wolffort must take up his father's mantle as one of the most influential houses within one of these nations, the trade kings of Glenbrook, and unearth a dastardly plot that will, eventually, plunge these nations back into war.

Three kingdoms, who have been at each others throats before, are attempting peace through a highly lucrative mining operation, which necessitates cooperation between them. The story seems complex to the point of breaking at times, but it is, so far, highly engrossing. Those, at least for the moment, seem to be core pillars, and they, again, seem strong. The gist seems to be linear cutscenes, leading into strategic grid and turn-based combat with a team of heroes at your disposal, followed by some very limited open-world exploration and a few key voting scenes, where you and your party must make crucial decisions that shape the narrative using the Scales of Conviction, where each party member has a voting token. It's too early to say whether that ratio will continue to be off throughout though, seeing as Triangle Strategy mainly uses its first few hours to introduce mechanics and systems. Sure, the various political factions, houses, kingdoms and important leaders within all of these are established in a pretty efficient and satisfying way, but we experienced two battles, two open segments and one voting scene throughout almost four hours of "gameplay", and the ratio did feel off. Both Octopath and Triangle are generally dialogue heavy games, which is befitting for the genre, but it's an almost unbelievably slow start. It should be said however, that almost 95% of the these first hours are spent looking at cutscenes, where there's little, if no interaction at all.
#PROJECT TRIANGLE STRATEGY OCTOPATH FULL#
Now, that was barely enough time to get to know the full range of characters, or even experience the central narrative events that set the plot in motion. We were allowed to play the first three chapters of the game, spanning roughly 3-4 hours.
